Andz Posted January 24, 2007 Share Posted January 24, 2007 I might be geting involved in computer games production and would like to get to know a bit of how is a game production company, what are the diferent areas that people work in it. Any one in the forum has any experience in it? Has any one heard of Houdini in games productions? I might be also searching on Gamasutra, are there more places I should look at on the net? Thank you in advance for any help! Quote Link to comment Share on other sites More sharing options...
zoki Posted January 25, 2007 Share Posted January 25, 2007 Hi I was for 15 months Art director for a next gen Unreal3 powered game. If you need to know anything just ask specific questions and I will reply! For Houdini I think EA in USA was using it, Bandai also and in Europe I think guerilla games from Amsterdam uses it. For most people going to games now it might be a surprise how much specs and workflow changed. A lot of assets are done high poly with Zbrush and then recalculated onto low poly Normal map calculation and all related to transfering and baking shader and geometry values is of essential importance In my experience Houdini is very suitable for games development even if it looks on a first glance that all with games is max related. I was trying to introduce it in a previous game project but I switched to movies, but I still think that with clever integration a lot of time and work could be saved and made more flexible regards zoran Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted January 25, 2007 Share Posted January 25, 2007 I worked for 2 years in game industry back in 2003. I was Cinematics supervisor and pipeline was XSI based... I was also a sort of link between 3D artists and developers (like I was in PheonixTools for camera Tracking software).. I dunno if I can be of any help.. but i'll try to answer your questions if any. cheers Quote Link to comment Share on other sites More sharing options...
Andz Posted January 25, 2007 Author Share Posted January 25, 2007 Ok, I guess the questions I have are pretty basic. I want to know what are the different areas in a game company: - art -- 2d artists -- 3d artists -- level designers - programming - writers The other question would be software. I always read about max and softimage for games. I understand the FMVs can be anything that suits you. But character creation and animation, prosps modeling, etc. Max and Softimage are the two word I hear most. Quote Link to comment Share on other sites More sharing options...
zoki Posted January 25, 2007 Share Posted January 25, 2007 Organization and department differ from company to company but I guess everybody has these and they are also split: programing team: -implementation -feature develpment -testing art team: - concept-preproduction -modelers texture artist animation-rigging fx Game design team layout and level design testing prototyping We used all what was good for given task and what enabled us to integrate new guys asap we used max, maya, softimage, and of course unreal editor thats it in short if you need more dont hesitate to ask z Quote Link to comment Share on other sites More sharing options...
rdg Posted February 7, 2007 Share Posted February 7, 2007 maybe this is also of interest for you: game career guide: Procedural Content Generation Georg Quote Link to comment Share on other sites More sharing options...
Andz Posted February 7, 2007 Author Share Posted February 7, 2007 maybe this is also of interest for you:game career guide: Procedural Content Generation Georg Thank's for the link Georg! Quote Link to comment Share on other sites More sharing options...
Allegro Posted February 8, 2007 Share Posted February 8, 2007 Houdini was used in Final Fantasy X for a lot of the water effects. I can't say I've heard of it's use in much else. For an idea of what companies are looking for / how they work check out companies like Epic, and BioWare which have information listed on their site about what they want. Quote Link to comment Share on other sites More sharing options...
Andz Posted February 8, 2007 Author Share Posted February 8, 2007 Houdini was used in Final Fantasy X for a lot of the water effects. I can't say I've heard of it's use in much else. Yeah, I think I read about that too, but if I remember well, it was only used for the FMVs. Quote Link to comment Share on other sites More sharing options...
zoki Posted February 8, 2007 Share Posted February 8, 2007 it was used for cinematics not for game content primarily http://www.sidefx.com/index.php?option=com...0&Itemid=68 Quote Link to comment Share on other sites More sharing options...
brandonY Posted February 8, 2007 Share Posted February 8, 2007 i am FX artist at Surreal Software/ company of Midway Games. We use Max, Maya, and Zbrush.. but no houdini. When we look for a FX artist we usually want to see realtime FX in a game engine, but there are exceptions, i think as long as your work is really solid, and are a nice person to get along with then all is good. i know it sounds vague, but we don't have a check list of stuff we go down and say oh he did have this or that. Quote Link to comment Share on other sites More sharing options...
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