Deepwell Posted October 22, 2021 Share Posted October 22, 2021 Hi all! When I create or download assets for outside set dressing (rocks and stuff) I often wished that Houdini had a decent tri-planar mapping shader. I'm used to it from game engines and it is so convenient not having to create UVs for this type of geo! I like to use volumetric modeling in Houdini for such assets and it can be quite a PITA to create UVs for geometry like that (good UVs that is, that also work in closeups with no seams and no stretching!). With tri-planar mapping you don't need no UVs – just slap the textures on and you're good. Of course it has its limits, but still. So as the built-in tri-planar node in Houdini is quite a pain to use and most of all does not work for normal maps, I decided to create my own. With this Mantra shader I can tri-planar map all needed textures (diffuse, normals, roughness, displacement) at once. And I added a decal mapper as a bonus, to be able to add some details here and there. If anyone's interested, it's free: Description, Download & Video page: https://deepwell.at/pages/triplanar/ [deepwell.at] Direct link to video: https://vimeo.com/637772787 [vimeo.com] Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.