Thoi Posted October 29, 2021 Share Posted October 29, 2021 (edited) Hi! I have been trying to find a path to achieve similar result like Fernando Magalhães has with paint/texture on meshes. Lately I have been playing with Will MacNeils Stroke-It plugin for Houdini, unfortunately it only works for XZ plane at the moment. I was told I could use Stroke-It and then create a point or UV deformer to wrap the paint strokes around the mesh. I tried following the Entagma tutorial "Knitting in 3d: Building a UV Deformer" but my skills in Houdini are still not at the level where I was able to apply it to my needs. If anyone has any tips or tricks that could make this easier I would greatly appreciate it! Edited October 29, 2021 by Thoi 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 30, 2021 Share Posted October 30, 2021 Hey Thoi, you could trail points across the surface ie. based on curvature direction. Thicken them up with sweeps. head_strokes.hiplc 3 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 30, 2021 Share Posted October 30, 2021 Also a tutorial in case you want to look into placing meshes on other meshes via their UVs: 1 Quote Link to comment Share on other sites More sharing options...
Thoi Posted November 2, 2021 Author Share Posted November 2, 2021 On 10/30/2021 at 5:17 PM, konstantin magnus said: Hey Thoi, you could trail points across the surface ie. based on curvature direction. Thicken them up with sweeps. head_strokes.hiplc I didnt see this until now, this is amazing thank you so much @konstantin magnus ! I will play around with this. Quote Link to comment Share on other sites More sharing options...
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