bentraje Posted November 15, 2021 Share Posted November 15, 2021 (edited) Hi, In Maya, there is an option of Max Influence where only a certain number of joints can weight a specific point. I was wondering if there is an option in Houdini or at least in Biharmonic Capture. There seems to be none but I could be wrong. My main purpose is to block weights. For initial weight, I only want joint to affect a point. Then I'll do manual smoothing depending on the articulation. Is there way around this? Edited November 18, 2021 by bentraje Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted November 16, 2021 Share Posted November 16, 2021 Try using proximity capture instead of biharmonic. For blocking weights, it's faster and as you ask it lets you limit the number of bone influences. Quote Link to comment Share on other sites More sharing options...
bentraje Posted November 17, 2021 Author Share Posted November 17, 2021 Hi @madebygeoff Thanks for the response. But how do I use it? I haven't seen it being used. Nor do the documentation provide an illustration. I tried just substituting it with Biharmonic Capture but it does not work. You can check the sample node structure below: Quote Link to comment Share on other sites More sharing options...
mestela Posted November 17, 2021 Share Posted November 17, 2021 Proximity skinning doesn't use tets, the setup is a little simpler: https://www.tokeru.com/cgwiki/index.php?title=HoudiniKinefx#Proximity_skinning 1 Quote Link to comment Share on other sites More sharing options...
bentraje Posted November 18, 2021 Author Share Posted November 18, 2021 Ah gotcha. Thanks for the link @mestela! Works as expected! Quote Link to comment Share on other sites More sharing options...
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