yahiko Posted November 26, 2021 Share Posted November 26, 2021 (edited) Hi there! I'm currently working on a project that emits points away from a source using @P. my only problem is, I previously transformed this source so its values are 0.14, -0.5, 1.3 and because of this, when I try and multiply @P obviously the z axis gets a more generous mult value because its initial value is higher than the others. I'm sure its incredibly simple, but how can I consistently push these points away from a source creating a shockwave like effect? Thankyou for your time!!! (hip file is below incase) terrainshockwave.v6-5_test.hiplc Edited November 27, 2021 by yahiko Quote Link to comment Share on other sites More sharing options...
ftaswin Posted December 18, 2021 Share Posted December 18, 2021 normalize(@P - {0.14, -0.5, 1.3}); Quote Link to comment Share on other sites More sharing options...
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