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Resetting @P to 0 after transform


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Hi there!

I'm currently working on a project that emits points away from a source using @P.


my only problem is, I previously transformed this source so its values are 0.14, -0.5, 1.3

and because of this, when I try and multiply @P obviously the z axis gets a more generous mult value because its initial value is higher than the others.


I'm sure its incredibly simple, but how can I consistently push these points away from a source creating a shockwave like effect?

Thankyou for your time!!!

(hip file is below incase)


Edited by yahiko
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