bastianlstrube Posted November 28, 2021 Share Posted November 28, 2021 Hi there I cannot find or think of a way to get a vector like the one illustrated in the screenshot attached. The PolyExtrude node has a mode setting called "Primitive/Edge Normal" that extrudes the edges in the direction of the blue arrow I've drawn. Does anyone know how to get that as a vector? Other than doing a closes point from the original edge to the extrusion... Which I fear could get messy in the HDA. Is the Primitive/Edge normal easy to get or calculate with VEX? Thanks! Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 29, 2021 Share Posted November 29, 2021 (edited) Orient along the curves should give you all data you need if you use a curve to generate that element and if so what you are doing should work, it would be helpful if you can post your hip. Also, you could try to use polyexpand 2d for that. Edited November 29, 2021 by Sepu Quote Link to comment Share on other sites More sharing options...
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