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Best Way To Compose I3d Textures?


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Hi there!

Any ideas about which way is better to compose several i3d textures into one texture? It is useful to generate different i3d textures when you have several layers of smoke and one layer should have the noise based on the particle coordinate system but other layers can have the "ordinary" noise generated in world coordinates. The time of generating the textures can be decreased in this case. But how to comp them into one texture?

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