NLSN Posted December 26, 2021 Share Posted December 26, 2021 HI, my first time to rig a human figure, and using [tetconform] & [bone capture biharmonic] nodes, but it shows error - "No tetrahedrons in reference geometry". Any ideas on how to fix it? (attached file) Thanks, Nelson Rig_figure.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted December 26, 2021 Share Posted December 26, 2021 uncheck preserve input geo since is keeping the polygons as well. You can also use tet embed node. Quote Link to comment Share on other sites More sharing options...
NLSN Posted December 27, 2021 Author Share Posted December 27, 2021 1 hour ago, Sepu said: uncheck preserve input geo since is keeping the polygons as well. You can also use tet embed node. Thanks Hernan, it doesnt show up at bonedeform. Quote Link to comment Share on other sites More sharing options...
Sepu Posted December 27, 2021 Share Posted December 27, 2021 It does here 19.0.455 Rig_figure.hiplc Quote Link to comment Share on other sites More sharing options...
NLSN Posted January 1, 2022 Author Share Posted January 1, 2022 Thanks. Another problem is that the surface affects the other when I move the joint. Quote Link to comment Share on other sites More sharing options...
NLSN Posted January 1, 2022 Author Share Posted January 1, 2022 Just now, NLSN said: Thanks. Another problem is that the surface affects the other when I move the joint. I already lower the Tetembed Min triangle scale and the enlarge offset, which reduce a lot of dragging, but still remain a little. Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 1, 2022 Share Posted January 1, 2022 That is indeed a problem and that's is almost inevitable, basically, you gotta paint weight, drop a capture layer paint, and have fun. Then you can add some delta mush in the mix as well. Quote Link to comment Share on other sites More sharing options...
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