Librarian Posted December 30, 2021 Share Posted December 30, 2021 Hi People! What its the Best approach to make this ? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 31, 2021 Share Posted December 31, 2021 (edited) Extrude inwards and put a sine wave on vertex colors. int pr = vertexprim(0, i@vtxnum); float offset = rand(pr, 123) * M_PI; float shade = sin(@Time + offset) % 1.0; vertex_colors.hiplc Edited December 31, 2021 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 31, 2021 Author Share Posted December 31, 2021 Thank you @konstantin magnus Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 1, 2022 Author Share Posted January 1, 2022 @konstantin magnus I'll stick with Chops i have better control over gradient..just need to polish some areas. Quote Link to comment Share on other sites More sharing options...
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