art3mis Posted December 31, 2021 Share Posted December 31, 2021 Instancing problem. I am using a target mesh created or modified in H to instance crowd agents in Unreal. In Unreal I am instancing based on vertices. So I need some way in Houdini of ensuring the number of points on my mesh will equal the number of vertices after importing to Unreal. In H I also need to use a Divide SOP with Compute Dual enabled to center all my points before exporting. In the attached I have 200 points in H, but after importing to Unreal as FBX I am getting 398 vertices. Any help appreciated as have been working on this workflow all week and need to hit the ground running first thing in the New Year! DivideSOP_ComputeDual_matchPointsVertices.zip Quote Link to comment Share on other sites More sharing options...
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