Jump to content

How to avoid stepping/banding in dense volumes?


Gianni333

Recommended Posts

Hi guys,

 

I have an issue with visible banding artifacts both in a pyro sim and in a volume generated from polygons with iso offset.

The artifacts appear as soon as I crank up the density.  The source geo for the static volume is the same as the collider geo for the pyro sim, everything is at the same (high) voxel resolution and from the same highres poygon base geo.

 

Does anybody here know this issue?

 

1.png.4b5781830adba2cefd87e4e51616a352.png3.png.a79bf85757a81dbd5aefcaa159022801.png2.png.384dd1b1cdc25c43ca46df76abd2d1a6.png

 

Link to comment
Share on other sites

May be you better to post a file.
Stepping when cranking density on volume doesn't seem strange, and probably I don't have enough knowledge (don't really use pyro) but from the pictures I am not able to say much.

Edited by flcc
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...