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Flip Simulation Collision Question


eunchae

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I am trying to create a bubble using white water with simulated data in water.

This may be a basic question, but my skills are lacking, so please help.

Is it possible to reduce the collision area in flip simulation?

I want to reduce the collision area only by the red part shown in the figure.

And in case of objects moving quickly in water, there is an interpolation phenomenon when simulating white water. Any tips on how to solve it? thank you.

flip.png

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