alxtop Posted January 30, 2022 Share Posted January 30, 2022 Good day! Could you tell me how to create such a model? Quote Link to comment Share on other sites More sharing options...
oneXone Posted January 31, 2022 Share Posted January 31, 2022 Polybevel can create a fillet. Try increasing the Divisions. Quote Link to comment Share on other sites More sharing options...
alxtop Posted February 3, 2022 Author Share Posted February 3, 2022 I know how to create bevels. I do not understand how to get such a geometry twisted at the end along the profile and with a uniform mesh. I'll put the question differently, how to get what is shown in my photo: combining a box and a circle does not give a result with a uniform grid? Quote Link to comment Share on other sites More sharing options...
wacool Posted February 3, 2022 Share Posted February 3, 2022 you can plugin or make something like a quadremesher when you are done building your shape it gives you uniform grid Quote Link to comment Share on other sites More sharing options...
oneXone Posted February 4, 2022 Share Posted February 4, 2022 The exoside quad remesher works well for me: https://exoside.com/quadremesher/ Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 11, 2022 Share Posted February 11, 2022 Hi alxtop, beveling a quad patch after removing some polygons: Beveling a quad patch after cutting some polygons: gun.hipnc 2 Quote Link to comment Share on other sites More sharing options...
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