MoSobhy Posted December 29, 2002 Share Posted December 29, 2002 Hi Guy, Does anyone know how to force houdini to use dual processors, during rendering and usage, and image3d. Thanks for your help. MO Quote Link to comment Share on other sites More sharing options...
capinXcrunch Posted January 3, 2003 Share Posted January 3, 2003 Download the rendering realmedia file. It discusses about that. I think you have to go into ROP's and specify the hostname of each processor you want to use. For example if your hostname was "bitchmaster3030" you would specify "bitchmaster3030" twice where it says localhost. Also you can specify more processors on your network if you have any. I do not think network rendering works with the Apprentice version, and I am not sure if it even uses both processors. As stated above, I would check out the .rm that discusses rendering. Hope this helps -capin_crunch cheers Quote Link to comment Share on other sites More sharing options...
Jason Posted January 4, 2003 Share Posted January 4, 2003 For mantra, yes you can use "-H localhost,localhost" to render on dual procs. Also, all VEXops can be multithreaded by just selecting the number of threads in the parameters for that particular VEX op. Quote Link to comment Share on other sites More sharing options...
MoSobhy Posted January 5, 2003 Author Share Posted January 5, 2003 Hiya, Thanks guys, that was a great help. What about getting houdini (during interaction), and i3dgen to work with two processors. Thanks alot. Mo Quote Link to comment Share on other sites More sharing options...
Jason Posted January 6, 2003 Share Posted January 6, 2003 The only "interactive" portion which supports multithreading is the execution of all the VEX operations (VEXsops, VEXpops, etc). Nothing else in Houdini so far. It seems to me that Houdini should be fairly easy for SESI to multithread. I'd imagine that you could pretty easily split the dependancy graph into to indepedant trees and put each of those into 2 or more threads. There must be a lot to it that I haven't considered or I'm sure they would have done that by now. Cheers, J Quote Link to comment Share on other sites More sharing options...
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