underdog Posted February 12, 2022 Share Posted February 12, 2022 trying to make sim of a helicopter crashing into mountain. but the problem is, when i look inside of the mountain mesh, parts of the helicopter intersects into mountain and it makes helicopter to stick to the static object(mountain) i tried solving it with friction settings and collision padding settings but couldnt manage to do it. what could be the possible reasons? thanks. Quote Link to comment Share on other sites More sharing options...
Atom Posted February 12, 2022 Share Posted February 12, 2022 (edited) Try one of the alternate Geometry Representations for your RBD collision pieces. It defaults to convex hull. Try concave or maybe capsule? Edited February 12, 2022 by Atom 1 Quote Link to comment Share on other sites More sharing options...
underdog Posted February 13, 2022 Author Share Posted February 13, 2022 Thanks atom. it was already concave. i figured it out by giving some thickness to the mountain mesh with poly extrude. i think a collision object without any dimension was the problem. Quote Link to comment Share on other sites More sharing options...
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