Jump to content

Pyro Render Passes


Recommended Posts

Hey. I am facing a issue with the render passes i get from the pyro shader. As seen in the GIF after i shuffle all the passes and put them back together the result is slightly different. I have my smoke(density) pass, the scatter pass and the fire pass. But when I put them back together it's slightly off. Slight off means as soon as i add the scatter pass it introduces some sort of noise. I am not sure what's going on. What could be wrong? Doing the add operation on the layer. That's what i usually use when putting passes back together so don't think theres an issue there.



Link to comment
Share on other sites

Just now, davpe said:

ok is the scatter layer by itself noisy when u look at it alone? or does it only happen after you put them together?

It is noisy when looking at it alone. You can see it in the GIF. I go through each pass. It is noisy alone. And it adds that noise when all the passes are put together. But the original beauty pass does not have that noise.

I will share the EXR file. If possible only take a look.

What my goal is to separate the passes scatter, fire, smoke etc and tweak them a bit and put them back together. Mainly the scatter pass is what i want to tweak.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...