Elggetto Posted February 16, 2022 Share Posted February 16, 2022 Hi. I'm trying to create a procedural electric guitar tool, but I'm stuck at the neck creation. Modelling a neck in itself is not too hard, but keeping it procedural is. Or I think it is.... What needs to be procedural: Neck profile Neck length/width Headstock (fender style) UVs For the neck profile, I used the Skin SOP to bridge two curves acting as the neck profile (Nut and 12th fret). And for the headstock, I just traced it with a curve then polyextruded. It works, but now my problem is merging the neck with the headstock and/or the neck heel and make it blend seamlessly. Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 16, 2022 Share Posted February 16, 2022 @Elggetto wonderful project ..I can only give some tricks right now ,because i don't have your approach , but if you give me only those parts we can menage something I need Neck-joint Neck Head-stock beautyOfHoudini.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 16, 2022 Share Posted February 16, 2022 or just use Poly-bridge between Shapes ..with refine-SOP you can make same amount of point's Quote Link to comment Share on other sites More sharing options...
Elggetto Posted February 17, 2022 Author Share Posted February 17, 2022 Omg I opened your file. I just need a minute to unpack what is going on in here haha! Thank you so much for taking your time to help me. 1 Quote Link to comment Share on other sites More sharing options...
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