Jump to content

[SOLVED] KineFX Orient Joint Options?


bentraje

Recommended Posts

Unless I'm not understanding, the orient joints SOP does have a secondary up vector. But for complex rigs, I still orient my joints by hand. It's not very houdini-like, but I've never found a procedural orient command in any program that always works.

In the skeleton node, you can select joints and there's a right-click contextual menu that allows you to orient joints. If you manually set the first joint in the chain with the proper up axis, it does a pretty good job with the rest. You can also select points, orient the construction plane to those points from the same menu and then snap joints to construction plane, which is the best way to insure clean orientation across bent joints like arms and legs.

Screen Shot 2022-03-01 at 10.07.01 PM.png

  • Like 2
Link to comment
Share on other sites

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...