bentraje Posted February 27, 2022 Share Posted February 27, 2022 (edited) Hi is there an options for the "Orient Selected Joints" command in Kinefx? Like in Maya? (See reference below). Edited March 2, 2022 by bentraje Quote Link to comment Share on other sites More sharing options...
bentraje Posted March 1, 2022 Author Share Posted March 1, 2022 A reddit user pointed out the Re Orient Joints Node I tried it out but it still lacks the secondary axis/up vector option. You see the problem here: https://www.dropbox.com/s/9ampy8zixxo10d3/hou011_reorient_joints_node.jpg?dl=0 Quote Link to comment Share on other sites More sharing options...
madebygeoff Posted March 2, 2022 Share Posted March 2, 2022 Unless I'm not understanding, the orient joints SOP does have a secondary up vector. But for complex rigs, I still orient my joints by hand. It's not very houdini-like, but I've never found a procedural orient command in any program that always works. In the skeleton node, you can select joints and there's a right-click contextual menu that allows you to orient joints. If you manually set the first joint in the chain with the proper up axis, it does a pretty good job with the rest. You can also select points, orient the construction plane to those points from the same menu and then snap joints to construction plane, which is the best way to insure clean orientation across bent joints like arms and legs. 2 Quote Link to comment Share on other sites More sharing options...
bentraje Posted March 2, 2022 Author Share Posted March 2, 2022 Hi @madebygeoff Thanks for the response. It turns out I have an outdated 18.5 version. I don't see the up vector parameter on my end. I will just update accordingly. Quote Link to comment Share on other sites More sharing options...
Keshaw singh Posted May 23, 2022 Share Posted May 23, 2022 same issue i was facing before Quote Link to comment Share on other sites More sharing options...
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