kubabuk Posted February 21, 2007 Share Posted February 21, 2007 Hey guys, I'm looking for any way to render reflection pass only, but the tricky part to me is to get self reflections of the objects... Do you have any idea how can I get this? The reason of separating reflections is that I get strange triangular artifacts while rendering with GI. thanks kuba Quote Link to comment Share on other sites More sharing options...
kubabuk Posted February 21, 2007 Author Share Posted February 21, 2007 Although I haven't solved reflection pass problem, increasing "Reflect Bounce" for th Object in the Render tab seems to fix weird triangular pattern. kuba Quote Link to comment Share on other sites More sharing options...
lisux Posted February 21, 2007 Share Posted February 21, 2007 Although I haven't solved reflection pass problem, increasing "Reflect Bounce" for th Object in the Render tab seems to fix weird triangular pattern.kuba Try to create your own shader in VEX Builder, collect the reflections/refractions there and export the result in a parameter. Then render with Deep Raters and get a channel with only the reflection. Quote Link to comment Share on other sites More sharing options...
symek Posted March 12, 2007 Share Posted March 12, 2007 Hey guys, I'm looking for any way to render reflection pass only, but the tricky part to me is to get self reflections of the objects... Do you have any idea how can I get this? The reason of separating reflections is that I get strange triangular artifacts while rendering with GI. thanks kuba It's late a bit but whatever.... if you can't see self reflection that's means that you do not raytracing at all - since you use reflaction map. Not sure where in H. this stays true but in most default shaders this works as a choice:raytracing or reflection maps. If you build your own shader it's up to you of course... Quote Link to comment Share on other sites More sharing options...
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