Juangrafista Posted March 6, 2022 Share Posted March 6, 2022 Hi, I've been trying to replicate this very cool application from the amazing Adam Swaab, but I have no idea how he made it. I guess it's using the solver and giving rules for each cube, but my level of Houdini/VEX is not that advanced. I think it might be using the intersect() function to determine the distance to the other cubes, and then move. But my brain breaks after that, don't know how to proceed. Any idea of how this might be done? Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 6, 2022 Share Posted March 6, 2022 @Juangrafista Nice here its something to investigate(that I have in LIB) and just have Fun... i am also curious to know ..How to loooooooop .. here its Theory, Boxess.hiplc Quote Link to comment Share on other sites More sharing options...
Fenolis Posted March 7, 2022 Share Posted March 7, 2022 This is a fractal structure. The basic unit of this can be thought of as a single cube's edges, with one vertex marked as "empty". Running a loop over all 7 non-empty vertices, identify if a vertex is connected to an "empty" vertex by an edge. If there is more than one vertex that neighbours an empty space, randomly select one of these candidates and swap its "empty" status with the previously empty vertex. Repeat and nest. Quote Link to comment Share on other sites More sharing options...
Mazl Posted March 7, 2022 Share Posted March 7, 2022 this video from entagma could be interesting for you... https://entagma.com/guest-tutorial-path-solver/ at the end of this video he shows a 3d setup, looking similar to your example Quote Link to comment Share on other sites More sharing options...
Juangrafista Posted March 7, 2022 Author Share Posted March 7, 2022 Amazing, I think that Entagma video is exactly what I was looking for. Thank you so much Marcel!! Quote Link to comment Share on other sites More sharing options...
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