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Vellum Cloth tearing for no reason / deleting prims

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Hey Everyone, 

I'm setting up a pretty basic vellum cloth simulation > a pop wind and a pop force as gravity only operating on one group and that group grows over time.

now, when I let it run the solver seems to delete primitives as some kind of tearing effect (ripping apart the cloth under stress) I don't know. some primitives turn black and then they disappear.

It's a kind of tearing effect that I want to avoid or disable, I just seem to not find the setting. 

I do have welds in the setup but breaking is disabled. I really don't want no tearing at all.

It would be great if someone can push me in the right direction.





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