GlennimusPrime Posted April 4, 2022 Share Posted April 4, 2022 I have a very simple setup which is trying to utilise a custom flip fluids slip field. Just a simple sphere emitting fluid which hits a collision surface. I have set up a slip field on just one half of the collision object, but I can not for the life of me see any slip difference between each half. I have checked the old H16 flip fluids masterclass video which talks about the implementation of the custom slip field, but didn't state how to create that field. What have I done wrong? Here you can see the slip field on one side of the collision object. .hip file attached Slip_Field_Problem.hipnc Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted April 4, 2022 Share Posted April 4, 2022 (edited) Hey Glenn! Enable the "Enlarge Fields to Contain Sources" option and change the Operation mode to Copy instead of Add Slip_Field_0100.hipnc Edited April 4, 2022 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
GlennimusPrime Posted April 4, 2022 Author Share Posted April 4, 2022 Thanks Alvaro! So strange.. this simple .hip setup is a smaller version of my main scene and I had already tried setting those two functions without any luck! I have tried again today and what do you know, it's working finally. I think the problem could have been a mixture of higher viscosity and not enough slip source scaling on my main scene. Anyhow, working now and I have this example file to reference for next time. Thanks for your help! 1 Quote Link to comment Share on other sites More sharing options...
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