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problems with fbx import and booleanfracture


playfight

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Hello

What I am eventually going for is a simulation where a rope extracts a tooth from a lion. Conducting a test here with a statue I am having problems just getting a boolean fracture to work at a precise position at the base of the tooth. 

I was hoping just to insert a grid across the base, and then make a boolean cut. It is kind of working, but the cut piece simply disappears.  When that didn't work I turned to an Entagma lesson that converts an imported asset (stl file) to a vdb cloud, then back to polygons. But I can't even get a cloud as you can see here. Any tips  on this one?

 

tooth.png

cloud.png

cone.png

nodes.png

lion.fbx

nmd_forOD.v8.hipnc

Edited by playfight
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