playfight Posted April 5, 2022 Share Posted April 5, 2022 (edited) Hello What I am eventually going for is a simulation where a rope extracts a tooth from a lion. Conducting a test here with a statue I am having problems just getting a boolean fracture to work at a precise position at the base of the tooth. I was hoping just to insert a grid across the base, and then make a boolean cut. It is kind of working, but the cut piece simply disappears. When that didn't work I turned to an Entagma lesson that converts an imported asset (stl file) to a vdb cloud, then back to polygons. But I can't even get a cloud as you can see here. Any tips on this one? lion.fbx nmd_forOD.v8.hipnc Edited April 5, 2022 by playfight Quote Link to comment Share on other sites More sharing options...
Sepu Posted April 5, 2022 Share Posted April 5, 2022 vdb from polys doesn't work because your geo isn't water tight so just add a polyfill before that. If you want to get the outline of the boolean you have to in the boolean settings "treat as a surface" nmd_forOD.v8.hipnc Quote Link to comment Share on other sites More sharing options...
playfight Posted April 5, 2022 Author Share Posted April 5, 2022 Nice one! thanks so much Sepu! The solid-surface setting did the trick, but I am also going to explore the VDB route just for the sake of learning more. cheers! Quote Link to comment Share on other sites More sharing options...
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