jamesearnest244 Posted April 7, 2022 Share Posted April 7, 2022 (edited) Hi, I have some fractured geometry in SOPS. I want to animate the geometry in SOPS, and have that motion inherited within DOPS, so that the geometry breaks when it encounters collisions along its path on the SOP animation. In some programs this is called a Kinematic rigid body - you control the movement of the object as a whole using traditional keyframes, and these keyframes give the simulation implicit velocity data to base the dynamics off of. Does anyone have an idea how this can be done? Thanks! Edited April 7, 2022 by jamesearnest244 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 7, 2022 Share Posted April 7, 2022 (edited) if you mean this http://nomoreretake.net/2018/12/24/houdini-inherit-velocity-rbd-packed-object/ https://diffusefx.com/2019/11/06/sops-in-dops-tutorial/ @jamesearnest244 + you have ex here also on odforce Edited April 7, 2022 by Librarian Quote Link to comment Share on other sites More sharing options...
jamesearnest244 Posted April 10, 2022 Author Share Posted April 10, 2022 Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.