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edge rough in houdini


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Hi Guys,


i am transfering an attribute from a sphere to a grid and i want to break up the edges of the transfered attribute.  i tried to multiply/ add / sibstract a noise to it.. but all that did not really worked.

is there a easy way without noising the geo?


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You can multiply any attribute with noise. There must be something wrong in your setup, however here's a very plain and very simple solution you could use inside a wrangle as a test:

// will multiply myAttribute by a random number between 0.1 and 0.33 based on the point number
f@myAttribute *= fit01(rand(@ptnum2), 0.1, 0.33);


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