Jump to content

selection and rotation of multiple bones(KineFX) in local space


Valent

Recommended Posts

Greetings,
How can I select multiple bones(KineFX) and rotate each of them in the local X-axis in a procedural way? What I mean is I can select them in 'rig_pose' manually one by one, but in my case there are several hundred bones to select and rotate. I hope that this could be automated.
Also, another related thing that confuses me: if I select a bone(KineFX) in 'rig_pose' and rotate it in the X-axis in local space, the rotation (in the properties) appears in global space, so instead of(x:30, y:0, z:0) (which will be the same for all of the bones), it is different for each bone. So I have no idea how to automate this as well.

Link to comment
Share on other sites

A little more info on what you are trying to accomplish or a scene file might be helpful. There's quite a few ways to do what you ask depending on the final result. Are you looking to animate lots of bones or orient them for rigging?

You could simply set a group and in a rig wrangle use the rotate or prerotate commands. Again it depends on how you want to rotate the joints.

A screenshot or scene file would help with your last question. If you rotate a bone with a rig pose it usually shows up in the properties window as a local rotation in degrees.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...