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Crowd Clothing Agent Shape Weighting


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Hey all, 

   Trying to attach some clothing by using the biharmonic capture to put the boneCapture attribute onto my shape which in theory should get deformed with the agent animation, I just don't know how to apply it with an agent.  Usually with kinefx I would do a bone Deform but don't know how to access that in the Crowd world.

I've successfully transferred some sort of bonecapture attr onto the Jersey Shape,  I feel like I'm just missing something simple.  Here's some screenshots of my setup below:

625b4c6a94527_Screenshot2022-04-16190226.thumb.png.4dfec129caafac4529ff559ac24e6dee.png625b4c6fca2f9_Screenshot2022-04-16190608.thumb.png.d4c55eea6ffe31080444e7a9253de815.png

 

Thanks in advance!

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