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Use the same node in different shading networks


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Hi, how can I use the same node between different shading networks. In Maya every node exists on the same level so I can connect it to the multple shaders or as a mask. Coppying node between Material builder or building shaders in one MAT context, is not useful. And whether coppying it uses more RAM or processing power?

Global MAT context
image.thumb.png.2b1b97b688309816a2e978ddf208fa99.png

Separate Material builders

 image.thumb.png.f206dadb5b57e699ffbbb7fdd1ec9a68.png

Edited by Skyrush
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  • 2 weeks later...

depends on renderer - for instance Arnold and Redshift have something like a "fetch VOP" that allows you to reference another VOP from a different shader network. Not sure if Renderman has something alike but it seems like that's exactly what you are looking for.

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