Skyrush Posted April 17, 2022 Share Posted April 17, 2022 (edited) Hi, how can I use the same node between different shading networks. In Maya every node exists on the same level so I can connect it to the multple shaders or as a mask. Coppying node between Material builder or building shaders in one MAT context, is not useful. And whether coppying it uses more RAM or processing power? Global MAT context Separate Material builders Edited April 17, 2022 by Skyrush Quote Link to comment Share on other sites More sharing options...
klawchi Posted April 25, 2022 Share Posted April 25, 2022 Or you can use reference copy as well. Don't know if it's using more RAM or not. Quote Link to comment Share on other sites More sharing options...
Skyrush Posted April 26, 2022 Author Share Posted April 26, 2022 I tried reference copy, but when i cut and paste node into second network i have to copy & paste relative references all parameters again. Quote Link to comment Share on other sites More sharing options...
davpe Posted April 26, 2022 Share Posted April 26, 2022 depends on renderer - for instance Arnold and Redshift have something like a "fetch VOP" that allows you to reference another VOP from a different shader network. Not sure if Renderman has something alike but it seems like that's exactly what you are looking for. Quote Link to comment Share on other sites More sharing options...
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