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Need Help Breach Sim.


Drunkenpanda

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 Hello,

So I've been working on a breach SIM, but I run in to 2 quite large and possibly related problems.
 

  1. Water spawns around my breaching object below surface level and when the object goes out of the water. The water level is lowered by the amount of particles around the object that is no longer there
    When this starts happening, the surface volume also disappears.
    image.thumb.png.c4ba94c46c6ea776ed1cc0d12145b89c.pngRising From Deep_6.3.hipnc
     
  2. The surface volume disapears at some point probably related to 1.
     
  3. The Whitewater SIM only takes a small vertical sliver that goes all the way down.

    image.thumb.png.129dc5eed7a283e655f13f67cf1dd47b.png
    ~whitewatersource


    image.thumb.png.fffc414523b64b89d97360e8ef7e280e.png
    ~simmed whitewater
Edited by Drunkenpanda
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