jamesearnest244 Posted May 22, 2022 Share Posted May 22, 2022 Hi, I have a FLIP source, and I'd like to control which particles get simulated by using a group - i.e. create a Group node with a bounding sphere and animate its size, so that only points inside that group get simulated. I have the basic setup, using a POP Group node with Preserve Group checked on. Then I set @v to {0,0,0} on all points outside that group. It kind of works, but the boundary is kind of soft, and points from outside keep creeping in and getting simulated. Maybe there's something else I could use? Something similar to the @active attribute in Bullet? Hip file attached. Thanks for any suggestions! Activate By Attribute.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted May 22, 2022 Share Posted May 22, 2022 There is an @stopped attribute you can use. if (inpointgroup(0, "active", @ptnum)!=1) { @v = {0,0,0}; @stopped = 1; } Quote Link to comment Share on other sites More sharing options...
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