Librarian Posted June 11, 2022 Share Posted June 11, 2022 Just interesting Topic.. wondering For approaches !!!?? Short sims? Quote Link to comment Share on other sites More sharing options...
PixelNinja Posted June 13, 2022 Share Posted June 13, 2022 You could probably get away with a simple particle sim, or even just some points moving around with noise. Vary the initial pscale, have the pscale slowly shrink with age. Then vdb from points, smooth and convert back to a mesh to handle any blobby metaball-like interactions and collisions between the droplets. Add in a smoke sim for the steam. 1 Quote Link to comment Share on other sites More sharing options...
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