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Helicopter dust force?


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Hey guys, I'm trying to create some interesting water patterns, found an thread here on odforce: 

I was able to generate the curve forces, but I'm failing on getting it work, here are some pics / videos:



Tried using the top as emiter:


As well as a base volume with the curves as velocity:



What I'm specifically trying to achieve is this:




I think this helicopter field is a good starting point to then advect either flip or particles





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