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How to create a cone shaped force for FLIP


5DNick

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I have a FLIP sim and need to art direct some of it and I can't seem to figure out how to push (or pull, guessing the difference isn't a major issue) one side of it in a cone shape. Also I'm hoping reseeding will fill in any weird holes that would maybe start to appear as a static "lump" of water is forced out by the cone?

I would upload my .hip and explain my whole project but it is HUGE and currently a major headache I'm trying to sort out myself in the spirit of attempting to learn this beast called Houdini!

Thanks in advance for any help.

Nick.

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You could create a line and supply that to a popcurveforce node connected to velocity update. The shaping tab offers a ramp so you could produce a cone-like shape from the line.

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