5DNick Posted July 5, 2022 Share Posted July 5, 2022 I have a FLIP sim and need to art direct some of it and I can't seem to figure out how to push (or pull, guessing the difference isn't a major issue) one side of it in a cone shape. Also I'm hoping reseeding will fill in any weird holes that would maybe start to appear as a static "lump" of water is forced out by the cone? I would upload my .hip and explain my whole project but it is HUGE and currently a major headache I'm trying to sort out myself in the spirit of attempting to learn this beast called Houdini! Thanks in advance for any help. Nick. Quote Link to comment Share on other sites More sharing options...
Atom Posted July 5, 2022 Share Posted July 5, 2022 You could create a line and supply that to a popcurveforce node connected to velocity update. The shaping tab offers a ramp so you could produce a cone-like shape from the line. 1 Quote Link to comment Share on other sites More sharing options...
5DNick Posted July 5, 2022 Author Share Posted July 5, 2022 great. thanks will try that. Quote Link to comment Share on other sites More sharing options...
5DNick Posted July 6, 2022 Author Share Posted July 6, 2022 THANKS ATOM. This working perfectly. Quote Link to comment Share on other sites More sharing options...
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