circa23 Posted July 5, 2022 Share Posted July 5, 2022 Hi all. I have been trying to 'release' pin to target constraints on an animated grid using a pop wrangle with an istopped function. It is exactly what I am wanting, however, with every collision the 'un pinned' sections snap back to the original constraints. I have absolutely no idea why. Attached the scene file as its hard to describe. Any help would be much appreciated. Cheers Al Vellum_Pin_To_Target.hip Quote Link to comment Share on other sites More sharing options...
Rence Posted July 6, 2022 Share Posted July 6, 2022 Hi Alex Attached is a modified hip. The only thing I changed was the popwrangle inside the Vellum Solver. I used an if statement to check when glue was 0, then set stopped to 0 as well as pintoanimation to 0 That did the trick lj_Vellum_Pin_To_Target.hiplc 1 Quote Link to comment Share on other sites More sharing options...
circa23 Posted July 6, 2022 Author Share Posted July 6, 2022 Amazing Lawrence! I didn't think about pintoaniamtion. Really appreciated mate, thanks again! Quote Link to comment Share on other sites More sharing options...
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