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Vellum pin to target collision errors

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Hi all.

I have been trying to 'release' pin to target constraints on an animated grid using a pop wrangle with an istopped function. It is exactly what I am wanting, however, with every collision the 'un pinned' sections snap back to the original constraints. I have absolutely no idea why.
Attached the scene file as its hard to describe. 

Any help would be much appreciated.

Cheers

Al 

 

   

 

Vellum_Pin_To_Target.hip

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Hi Alex

Attached is a modified hip. The only thing I changed was the popwrangle inside the Vellum Solver.

I used an if statement to check when glue was 0, then set stopped to 0 as well as pintoanimation to 0

That did the trick :)

lj_Vellum_Pin_To_Target.hiplc

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Amazing Lawrence! I didn't think about pintoaniamtion.

Really appreciated mate, thanks again! 

 

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