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Vellum pin to target collision errors


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Hi all.

I have been trying to 'release' pin to target constraints on an animated grid using a pop wrangle with an istopped function. It is exactly what I am wanting, however, with every collision the 'un pinned' sections snap back to the original constraints. I have absolutely no idea why.
Attached the scene file as its hard to describe. 

Any help would be much appreciated.







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