davidyannick Posted July 6, 2022 Share Posted July 6, 2022 I've made a simple wheel turning when a sphere fall on it, I'd like to replace the sphere with a FLIP source, can you help me to achieve that please ? Thanks for your help turning wheel.hiplc Quote Link to comment Share on other sites More sharing options...
DaikFX34 Posted July 7, 2022 Share Posted July 7, 2022 Go to the frame before it hits. Point from volume your sphere. wire your points from volume and your original sphere into a switch where you want to switch between both inputs at the frame you wanna source. then in your dopnet use a flip solver, and use a pop source to import your points, set up the activation only for one frame, and there you go. Quote Link to comment Share on other sites More sharing options...
davidyannick Posted July 7, 2022 Author Share Posted July 7, 2022 ok so if I understand I make two dops one for the turning whell (RBD) and one for the FLIP ? Quote Link to comment Share on other sites More sharing options...
Benyee Posted July 7, 2022 Share Posted July 7, 2022 or try with field force? turning wheel fieldforce_try_od.hiplc Quote Link to comment Share on other sites More sharing options...
davidyannick Posted July 7, 2022 Author Share Posted July 7, 2022 23 minutes ago, Benyee said: or try with field force? turning wheel fieldforce_try_od.hiplc gonna try to start from your example, thanks, but gonna watch how to avoid water to pass through the wheel Thanks for your help Quote Link to comment Share on other sites More sharing options...
Benyee Posted July 7, 2022 Share Posted July 7, 2022 18 minutes ago, davidyannick said: gonna try to start from your example, thanks, but gonna watch how to avoid water to pass through the wheel that you should move your flips into you rbd network to make them interact and tweak 'feedback scale' in flip solver or some other params Quote Link to comment Share on other sites More sharing options...
DaikFX34 Posted July 7, 2022 Share Posted July 7, 2022 Mhh I'd rather have this done in two separate sims yes. If the client is happy with how the wheel is turning, I don't want to risk losing this when changing the sphere's flip parameters. Quote Link to comment Share on other sites More sharing options...
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