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Flip source and wheel


davidyannick

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Go to the frame before it hits. Point from volume your sphere. wire your points from volume and your original sphere into a switch where you want to switch between both inputs at the frame you wanna source. then in your dopnet use a flip solver, and use a pop source to import your points, set up the activation only for one frame, and there you go. 

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18 minutes ago, davidyannick said:

gonna try to start from your example, thanks, but gonna watch how to avoid water to pass through the wheel

that you should move your flips into you rbd network to make them interact

and tweak 'feedback scale' in flip solver or some other params

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