ddingddong Posted March 6, 2007 Share Posted March 6, 2007 (edited) Hi~ I thinkng about simple explosion effect. I made a lots of object debries from maya and I gonna to blow it away. I know that create particle each primitive center (in POP prim center with $FF == 1) But. This is not what I'm gonna do. I want to create particle at frame 1 and generate each object center. I wonder, is there any parameter or any idea? Thanks in advance~ Edited March 6, 2007 by ddingddong Quote Link to comment Share on other sites More sharing options...
B.Walters Posted March 6, 2007 Share Posted March 6, 2007 Alternative: I'd recommend using DOPs But if it absolutely has to be particles, here's how I would approach it: In short, I'd use copy stamping to do the bulk of the work for me, with each iteration through the (copy) loop adding 1 point to the mesh, and that 1 point would be at the center for one of the objects. Then I'd birth 1 particle from each point, and use another copy stamp loop to copy the geometry back on. If that doesn't make any sense at all, let me know and the next time I boot into Windows (I'm in OSX) I'll work up an example file. Quote Link to comment Share on other sites More sharing options...
ddingddong Posted March 6, 2007 Author Share Posted March 6, 2007 1 point would be at the center for one of the objects. Then I'd birth 1 particle from each point, and use another copy stamp loop to copy the geometry back on. As you said, at first step, I'm using DOPs and I want to add additional debries using particle. I hope this use to be particle. For you help, I did 1 point at the center of object using add SOP. And next... "use another copy stamp loop to copy the geometry back on." I don't get it what this mean. It would be great if you show me some simple example. Quote Link to comment Share on other sites More sharing options...
B.Walters Posted March 6, 2007 Share Posted March 6, 2007 (edited) Alright... I'm confused - did you want to do DOPs or not? If you wanted to use DOPs then you could stilll use some of this approach, but not all. I hope this helps. explosion.hip (You really gotta love copy stamping) Edited March 6, 2007 by B.Walters Quote Link to comment Share on other sites More sharing options...
ddingddong Posted March 6, 2007 Author Share Posted March 6, 2007 explosion.hip (You really gotta love copy stamping) I mean, I don't want to DOPs. I looking through your hip and I'm loving houdini's cleverness. Thanks again Walters~ Quote Link to comment Share on other sites More sharing options...
doc Posted March 6, 2007 Share Posted March 6, 2007 "use another copy stamp loop to copy the geometry back on." I don't get it what this mean. Here's an example of a copy loop. I use this all the time. Luca copy_loop.hip Quote Link to comment Share on other sites More sharing options...
ddingddong Posted March 7, 2007 Author Share Posted March 7, 2007 Here's an example of a copy loop. I use this all the time. Here's another example of copy loop. Some script is not familiar with me. and I'm dig into. It's getting interesting. Thanks Luca~ Quote Link to comment Share on other sites More sharing options...
3__ Posted March 8, 2007 Share Posted March 8, 2007 yet another method... from an earlier experiment. less elegant than stamping, but plenty of stuff in there to pick at. -cpb ffm_test_.zip Quote Link to comment Share on other sites More sharing options...
MIguel P Posted March 8, 2007 Share Posted March 8, 2007 (edited) Look also at this scene. I think it's what you're looking for. You just need to put each object in a group, and with a loop, create a point at the centroid and use it to emmit particles. Then you make another loop and copy each object in a particle. chunksbypops.hipnc Edited March 8, 2007 by MIguel P Quote Link to comment Share on other sites More sharing options...
ddingddong Posted March 10, 2007 Author Share Posted March 10, 2007 yet another method...from an earlier experiment. less elegant than stamping, but plenty of stuff in there to pick at. -cpb Wow~ Great !!! It's very impressive effect. I was check your node one by one very carefully. But, It's quiet difficult to me and I don't understand some part. I need some time. Thanks for your great help. Quote Link to comment Share on other sites More sharing options...
ddingddong Posted March 10, 2007 Author Share Posted March 10, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MADjestic Posted March 15, 2007 Share Posted March 15, 2007 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 15, 2007 Share Posted March 15, 2007 Hey MADjestic, Hexagonized sphere = Sphere SOP (Polygons) + Divide SOP (Compute Dual) Cheers! steven Quote Link to comment Share on other sites More sharing options...
MADjestic Posted March 15, 2007 Share Posted March 15, 2007 Hey MADjestic,Hexagonized sphere = Sphere SOP (Polygons) + Divide SOP (Compute Dual) Cheers! steven Holly Molly! ...the terrible and mighty houdini... P.S. You can easily suggest the pain it took the guys I work with to create a bee hive, using *cough* 'traditional' methods for hexagons... (in Maya, not me, I was there after everything was over already, hehe). =) Quote Link to comment Share on other sites More sharing options...
edward Posted March 15, 2007 Share Posted March 15, 2007 On a sidenote, some people confuse that with a soccer ball (or the ball used in football for the Europeans) when in fact it's different. For a real soccer ball, it's actually a buckyball: http://www.sidefx.com/exchange/info.php?fi...p;versionid=262 Quote Link to comment Share on other sites More sharing options...
MIguel P Posted March 15, 2007 Share Posted March 15, 2007 (edited) Hey Miguel,I liked the hexagonized sphere in your example. Could you shed some light on how you generated it? (I meen not the shattering, but the fact that it consists of hexagons). Just a default divide SOP with "compute dual" turned on EDIT: Oh... I didn't see Steven's message Edited March 15, 2007 by MIguel P Quote Link to comment Share on other sites More sharing options...
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