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opengl ROP Fetch error (Linux)


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Hi, I'm trying to set up some wedges in tasks (TOPS?) but if I use an opengl render on a ROP Fetch it fails before completing a single frame. I can't see any details as to why it's failed?
Swapping the opengl rop for a mantra one works fine but obviously I'm after the speed of opengl whilst I r'n'd this shot.

How do I find out why it failed? I can't see anything obvious in the info or logs. Is there another error console somewhere?

Thanks

 

 

Screenshot from 2022-07-21 15-15-19.png

Edited by nomojosh
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Hey Atom, yes the OpenGL rop renders fine via the ROP/out context. Also the ROP Fetch works correctly when using Karma so I've been able to do that for now, but obviously there is a huge render time cost over OpenGL.

I've contacted SideFX who suggested adding custom job param to use a single job on the Fetch ROP but sadly it still fails.

Really bizarre and quite critical issue for me!

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