caustics Posted July 25, 2022 Share Posted July 25, 2022 Hey guys, I am a beginner in Houdini working on a project to achieve a glaze dripping effect on pottery. I want the pots to look like the reference image attached. I am attempting to simulate liquid in Houdini to create that outer layer of the glaze dripping. The problem is the fluid is too thick, it is not sticking to the surface of the pot, and its not dripping in that nice tear drop shape that is in the reference image. In the reference images the glaze drips down the body of the pot at the bottom. In houdini the liquid starts to fall towards the floor. I want the liquid to drip down the curve of the pot (until it reaches the bottom of the base). I have to apply this effect to a variety of 3D models (pots). What am I doing wrong? Is this the best way to achieve this type of effect? Any tips would be appreciated, been stuck for a while! I attached the hip and screenshots. FlipFluid_PotGlaze.zip Quote Link to comment Share on other sites More sharing options...
zinogino Posted August 16, 2022 Share Posted August 16, 2022 Turn on viscosity for your simulation and check the settings tab. There's an option for stick on collision so it will stick and eventually drip based on settings. Quote Link to comment Share on other sites More sharing options...
jjakob Posted August 18, 2022 Share Posted August 18, 2022 This tutorial demonstrates a nice adhesion approach: Best, J 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 18, 2022 Share Posted August 18, 2022 hm maybe to use shallow-water Solver then you can use those attributes on texture and make displacement its fast you have 2 ex in . C:/Program Files/Side Effects Software/Houdini 19.5.303/houdini/help/examples/nodes/ 1 Quote Link to comment Share on other sites More sharing options...
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