ykcosmo Posted March 9, 2007 Share Posted March 9, 2007 I tried to make particle along curve , the animation has 3 phases. In the first phase, the particle is slow, in the second one, the particle is fast, and in the last one, the particle is the fasted. I tried both creep and attractor, they are hard to control the speed of the particle, and the particle at last always stop at the end of the curve or surface, I want it move still.....any ideas? Quote Link to comment Share on other sites More sharing options...
michael Posted March 9, 2007 Share Posted March 9, 2007 http://www.cmivfx.com/tutorials.asp Tutorial 40: Flowing Particles Along L-Systems Curves In Houdini and think about using the length of the curve to affect the speed of your particles... Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 9, 2007 Share Posted March 9, 2007 Here are a few links that might help: http://www.sidefx.com/index.php?option=com...opic&t=2283 http://forums.odforce.net/index.php?showtopic=3699 http://forums.odforce.net/index.php?showtopic=4366 I've attached an example hip file from old school using the Tangent HDA and the AttribTransfer POP. I tried to search from the original post but just can't find it. Please let us know how it goes. Cheers! steven tangent_example2004_09_10.hip Quote Link to comment Share on other sites More sharing options...
3dbeing Posted March 10, 2007 Share Posted March 10, 2007 (edited) the thing to remember about using creep is that the distance between the collumns, or rows, really controls the speed as it is trying to maintain a consistant speed(or rather it wants to reach 1 at a predefined time) from the 0-1 u/v so by powering your grid in x or y you can get a decent deceleration/acceleration. Toy with that, and consider killing them once they reach then end, and in another popnet birth a particle that is free to roam, consider it the"spirit" of the dead creep particle where it inherits the final v of the dead particle and then continues it's afterlife roaming in a sea of forces. -3db Edited March 10, 2007 by 3dbeing Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted March 11, 2007 Author Share Posted March 11, 2007 it seems that creep is much better ......and.....I have to animate the translation of the cross section to control the speed of particle.... Quote Link to comment Share on other sites More sharing options...
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