anicg Posted August 16, 2022 Share Posted August 16, 2022 I'm interested in studio practices: are HDRIs used in lighting clouds, or just plain colour? I've tried both, but the HDRI comes with a the ground which makes the bottom of the cloud quite dark, increasing the exposure makes the top part unnecessarily brighter. HDRI does give a "richer" lighting though. What do you use for lighting clouds in Env/dome light? Quote Link to comment Share on other sites More sharing options...
ryew Posted August 16, 2022 Share Posted August 16, 2022 Yes, along with a directional light for the sun, environment lights are a good choice. Clouds are dense volumes illuminated by the sun and whatever light is able to bounce off the environment surrounding them. The scattering settings on the volume shader for the clouds in particular play a large part into getting nice-looking clouds - I'm sure if you do a search you can find some SIGGRAPH papers focused on clouds or even some case studies on websites. Quote Link to comment Share on other sites More sharing options...
anicg Posted August 16, 2022 Author Share Posted August 16, 2022 Thanks a lot for the prompt reply. I will check it. Perhaps I've formulated in a confusing way, let me try it again in 4 words: HDRI or Plain colour? Quote Link to comment Share on other sites More sharing options...
ryew Posted August 17, 2022 Share Posted August 17, 2022 HDRI Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted August 31, 2022 Share Posted August 31, 2022 Not all hdr's are the same either - try some others ; https://polyhaven.com/hdris/skies There's nothing wrong with editing your hdr to brighten the ground either, Nuke and Photoshop are capable of this You could also try using area lights instead of an env dome, I was able to save a good chunk of render time compared to the dome Quote Link to comment Share on other sites More sharing options...
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