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What multiplication is it? Arnold Volume shader: scatter channel


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it says in the docs:

"Scatter channel to read from the volume object. This acts as a multiplier on the scatter color, to texture the color of the volume."

https://docs.arnoldrenderer.com/display/A5AFMUG/Standard+Volume

 

What multiplication is that? 1 (colour white) * density?

There is a big mess in the bottom of the cloud so I'd like to know what is the formula used? what's multiplied by what?

If my volume is 9 times denser and the colour is 1 (white), does it mean the denser the brighter? 

 

 

I've included comparison (top: empty channel, bottom: channel is density)

channel.jpg

3_ray_depth.jpg

2_ray_depth.jpg

1_ray_depth.jpg

0_ray_depth.jpg

4_ray_depth.jpg

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