tealsummers56 Posted September 1, 2022 Share Posted September 1, 2022 (edited) Hi all, I am hoping someone can help me understand why my geometry looks like this after fracturing, it has some weird anti-aliasing(?) geo issues on the glass texture after using material fracture. Have an image here of before fracture and then after fracture. If anyone can help me understand why this is happening, would be really grateful as i've bee unable to solve this for hours. thanks Before fracture After fracture Edited September 1, 2022 by tealsummers56 Quote Link to comment Share on other sites More sharing options...
uakin Posted September 6, 2022 Share Posted September 6, 2022 maybe you need to add a normal sop before output node Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted September 9, 2022 Share Posted September 9, 2022 looks like overlapping polys... tweak your fracture settings a little Quote Link to comment Share on other sites More sharing options...
paxillop Posted September 9, 2022 Share Posted September 9, 2022 Looks like overlapping. Rbd material fracture sometimes creates this kind of geo. Try with a custom boolean fracture. When you solve that, you might want to use the disconnected faces node. This way it will only show up the glass fracture as it gets disconnected (if that's what you want to do) Quote Link to comment Share on other sites More sharing options...
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