madebygeoff Posted September 12, 2022 Share Posted September 12, 2022 New to solaris and usd, but I've gone through the basic overviews and tutorials. Trying to understand better how to manipulate different levels of data in LOPs. So let's say I've got an asset referenced in with 4 geometry variants and 4 material variants (so a total of 16 variants). When I go to instance, instead of creating 16 different prims for each unique variant and instancing them as a collection, is there a more efficient way to randomize the instances? Is there a way I can instance a single prim and randomize the variants after (or with) the instancer? Or do I have to establish all the possible variants ahead of the instancer? Quote Link to comment Share on other sites More sharing options...
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