michael Posted March 12, 2007 Share Posted March 12, 2007 ...$70mil opening...nice going! I hear Meteor did some work on the film....and in Houdini no less...anyone have any more info? Quote Link to comment Share on other sites More sharing options...
markv Posted March 15, 2007 Share Posted March 15, 2007 I hear Meteor did some work on the film....and in Houdini no less...anyone have any more info? That work was completed before I got here, but most of it was done in Maya. The fields of wheat were all done with procedural primitives and renderman via Maya/mtor. Looks great, shame they didn't get a credit. Quote Link to comment Share on other sites More sharing options...
Mcronin Posted March 21, 2007 Share Posted March 21, 2007 (edited) You could ask Fred for specifics. Last I talked to Fred Houdini ws making significant inroads at Meteor thanks to him, and he served as a Lead Technical Director on 300. BTW I loved the movie. Whatsup Mark! Edited March 21, 2007 by Mcronin Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 21, 2007 Share Posted March 21, 2007 Some interesting stuff here... done in lightwave 300 Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted March 22, 2007 Share Posted March 22, 2007 Some interesting stuff here... done in lightwave300 marketing mumble jumble Quote Link to comment Share on other sites More sharing options...
aracid Posted March 22, 2007 Share Posted March 22, 2007 i've always wanted to have a tool where i can instance, and do my shading and rendering in one package. wow, lightwave rocks "I can even change my arrow at a later stange" ha ha ha Quote Link to comment Share on other sites More sharing options...
lisux Posted March 23, 2007 Share Posted March 23, 2007 i've always wanted to have a tool where i can instance, and do my shading and rendering in one package. Mmm, and you can't do it Houdini? Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted March 23, 2007 Share Posted March 23, 2007 I think he meant it as a sarcasm. Quote Link to comment Share on other sites More sharing options...
Keyframe Posted March 30, 2007 Share Posted March 30, 2007 We did some work on 300 at [the now defunct Technicolor Toronto office], using houdini. It was the eye replacement on Ephialtes. They shot the entire sequence with a prosthetic that was not quite working. It's always fun working on VFX shots that were never supposed to be VFX shots. No lens info, no track markers... good times Was fun. Cheers, Gene Quote Link to comment Share on other sites More sharing options...
markv Posted April 11, 2007 Share Posted April 11, 2007 You could ask Fred for specifics. Last I talked to Fred Houdini ws making significant inroads at Meteor thanks to him, and he served as a Lead Technical Director on 300.BTW I loved the movie. Whatsup Mark! Yo Cronin! Yup, I asked Fred about it, and he did use houdini for a couple particle shots. Management here is very anti-Houdini, pro-Maya, mostly because they expected it to be a magic bullet -- without support, with only 2 artists in the studio who know how to use it, only one license, no access to the farm, etc.. When a VFX shot in Maya takes 3 times longer than quoted, it's just business as usual, but when a shot you can't even DO in Maya take 3 times longer in Houdini, it's time to blame Houdini... I'm amazed he and Todd managed to get anything done at all, considering how badly things were set up. BTW, I heard the VFX supe refused to allow them to use RiCurves or LOD for the wheat -- every stalk is full-rez NURBS geometry... crazy... Render times were insane... the theory is he was trying to sink the studio, but never blame on malice what you can just blame on incompetence... later -Mark Quote Link to comment Share on other sites More sharing options...
old school Posted April 11, 2007 Share Posted April 11, 2007 I heard the VFX supe refused to allow them to use RiCurves or LOD for the wheat -- every stalk is full-rez NURBS geometry... crazy Sad but a very common attitude in this business. I remember one chain link fence modelled in Sludge with actuall 12 division tubes. It's the default you know. One panel was half a million polys all the while the modelling supe just watched it progress along. When I saw it, I laughed out loud. It inspired me so much I built a chain link asset using open curves with a wire displacement shader and put it up on the old school blog. Well it should be up there today... Quote Link to comment Share on other sites More sharing options...
MADjestic Posted April 11, 2007 Share Posted April 11, 2007 Sad but a very common attitude in this business. I remember one chain link fence modelled in Sludge with actuall 12 division tubes. It's the default you know. One panel was half a million polys all the while the modelling supe just watched it progress along. When I saw it, I laughed out loud.It inspired me so much I built a chain link asset using open curves with a wire displacement shader and put it up on the old school blog. Well it should be up there today... That's cool, oldschool! Looking forward to it. Quote Link to comment Share on other sites More sharing options...
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