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Vellum Interaction With Rigid Body Objects


liamportz

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Hi guys,

I hope you can help me with setting up this vellum inflation scene...

Basically, I have animated a sphere expanding and used the rest blend node inside the vellum solver to inflate the sphere. What I would like to achieve is an interaction where the vellum inflation sim interacts with a rigid body 'plinth' that it is initially sitting on rather than it just being a static collider object. I have tried using the vellum shape match constraint for this behaviour but have found it tends to deform the shape which is not ideal.

Preferably, I would like to know if it is possible to use RBD dynamics inside of a DOP network and have that interact with the inflating vellum sim... The entire sim would also sit inside of a static container too as the plan is to squash the vellum soft body against the walls of the container.

Any help on this would be really appreciated. Thanks!

Vellum_Rigid_Body_Interaction.hiplc

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