Masoud Posted November 1, 2022 Share Posted November 1, 2022 Hi guys In a fluid simulation (FLIP/Particle fluid), I want to assign a randomized attribute to all the emitted particles (at the beginning), but I would like them to keep that (random) value until the end. For example: Assign a random color for each particle, and keep it from the beginning to the end... Thanks, for helping. Fluid_01.hip Quote Link to comment Share on other sites More sharing options...
ryew Posted November 1, 2022 Share Posted November 1, 2022 If you have id enabled for your FLIP sim, then use that as part of the seed value in your rand() expression you are using to pick the color, it will evaluate the same across the framerange. Quote Link to comment Share on other sites More sharing options...
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